The Seven Deadly Sins: Origin is a new game based on the universe of The Seven Deadly Sins. From the house of Netmarble, it is an open-world action RPG game. The game’s striking uncanny resemblance to Genshin Impact in graphics and gameplay certainly raises a lot of eyebrows. The question is, how good is it? Let us find out in my review of The Seven Deadly Sins: Origin.
Before you delve deeper into the game’s review, you can also check the Twitch drop event and learn how to claim rewards like Gold, Regular Hero Draw Ticket, and claim a great number of rewards from our redeem codes article. See what launch rewards you will be getting here.
My total playtime is nearly 36 hours before writing The Seven Deadly Sins: Origin Review. For my device, I played it on my Samsung M55, a decent mid-range phone, but also played it on my iPhone 17.
The gameplay brings familiar looks with different combat ideas
There are both good and bad aspects to the gameplay, but let me start with the positives. The gameplay does not feel like a Genshin Impact clone and has some novel and interesting combo attack approaches similar to Arknights Endfield. There is also a big difference that separates Arknights Endfield: it is the team.

The gameplay has you make a team of 4 characters, but only your playable character can be on the field, and they do combos when the timing is right for the combo to pop up. The game focuses on having the same element on the team. Each character can equip a different type of weapon, which not only changes their playstyle but also their role on the team.
For example, I can get Guila to be either a Tank or a DPS depending on the weapon I get her to use. This applies to almost all the characters. It helps you work around your team with less viable support and fill the gaps for roles you do not have. And that is pretty much where my praise for the gameplay stops.


Now, let’s talk about the bad things. The game is not optimised well. I will touch more on this later, but for starters, there are moments when my attack skill is not getting registered. At times, I could clearly see my skills activating on screen, yet no damage or effects were applied to the enemy. It is a very undercooked game in short and needed a lot of time in the oven before being sent out to the bakery.
Story and music reap the benefits of having an established IP
Not much is needed to say when you know how good and beloved Seven Deadly Sins is. And thanks to a strong foundation and universe with a great setpiece for an open-world game, the game truly benefits from having a Solid World. The story is fresh and original, but also similar to the anime and the manga of The Seven Deadly Sins.


The game, at the time I am playing, has a massive story, 13 Acts to go through, and the story has you go through all of the Kingdom of Liones from the anime and get to meet a lot of characters from the original Universe. Although newcomers will have a hard time understanding who is who and what is what, the story is absolutely recommended for the fans to check.
Without spoiling much, you control Prince Tristan (son of Meliodas and Elizabeth) alongside his friend Tioreh, into exploring a time-distorted Britannia after discovering a mysterious artifact called the “Book of Stars,” which also somehow starts an outbreak of black corruption in the kingdom.
The game does a time mix-up (hence the name Origin). Now you must team up and find an end to this new threat. With this on track, the music and OSTs contribute well to the game’s sound design and world.
The open world and the variety of things we can do
The Seven Deadly Sins: Origin has been a true open-world game experience so far. Similar to other open-world gacha games like Wuthering Waves and Genshin Impact, the kingdom of Liones and the world of Seven Deadly Sins have a lot to offer. The gacha aspect will drive away people, but for original fans, do not worry. Netmarble has nailed the look and feel of the game, and it’s an open world.


There’s a big map to explore, dungeons to raid and loot, pets to find, items to craft, and recipes to find for foods to cook. From meeting familiar and new faces to seeing how gorgeous it can be, the game is simply packed with content. The scale on which the game operates is great. But it all comes at a cost.
Performance problems hurt the experience of this rich open world
When people see the Unreal Engine logo, there’s often an immediate concern about optimization issues, and in this case, those fears feel justified. The game’s visual quality is comparable to Genshin Impact, which runs on Unity, while this title uses Unreal Engine 5.
Unfortunately, as I mentioned at the start, despite the visual promise, the optimization is extremely poor. I experienced around 15 crashes in a single day alone, forcing me to switch phones just to keep playing. So far, this is one of the worst-optimized gacha games I’ve played.


If you’re using a low-end or even mid-range device, don’t expect a smooth experience; you may struggle just to get the game running properly. I haven’t seen optimization this rough since Wuthering Waves at launch, and even that feels polished in comparison. At least I could play that game on my phone; here, it is a big crashy nope.
For a game with this kind of visual quality, the performance should not be this horrendous. It is simply unacceptable, sadly. And people are having the same sentiment on both Phones and PC platforms respectively.
The UI and the design elements feel too familiar again
Now, on the visual fidelity and depth, there’s not much to say, even if the game is on a different engine. The visuals look like an identical clone of Genshin Impact, so people can mistake each other for the same game when shown without the HUD of the game. People have been mocking it online for being a clone. They copied a lot of UI elements to the core, like the Clock hand when changing time.
The game feels sluggish at times, Items take time to load, menus take time to open, and there’s a certain laggy feel when you switch over tabs. It can be blamed on the game’s optimisation, as for a smooth UI feel, you need a smoother game at hand first. This one does not fulfill either, sadly. I sincerely hope they put the updates out fast to fix these issues.
The monetisation is better than expected
Compared to traditional open-world gacha games, with their 6 dupes to reach maximum potential. You need 10 Character dupes to max out a character’s potential. You think this game goes well beyond Netmarble’s infamous monetisation into the realm of greed. But worry not. It is still 6 Dupes. 4 will be granted from leveling up, so don’t worry on that front.


The gacha system follows the 50/50 system with a limited character guarantee. 80 pulls is a Guaranteed SSR, and at 120 pulls, you get the limited character. Similar to the Arknights Endfield gacha system, but it is very easy to understand. Great news for the game is no weapon gacha. But there is a weapon skin gacha banner, which is fully optional and does not offer any stats. So, thank you, Netmarble, for not ruining this.
There is the traditional battle pass, which offers a free tier and a paid tier with some SR weapons, some pulls, and some character progression materials at a similar price of 4.99$ like other gacha games. The main cost of doing a single gacha pull is 300 StarFragments. So for 10x, you need 3000 StarFragments. The pricing is very similar to Genshin Impact, so think of it as what you will.
Final Verdict
The Seven Deadly Sins: Origin launches on a promising foundation, offering enjoyable combat, a content-rich open world, and plenty for fans of the franchise to appreciate. There is clearly a good game here, with enough potential to become one of the stronger anime RPG experiences on mobile.
Right now, however, that potential is held back by major optimization problems, crashes, and technical instability. In its current state, it is difficult to fully recommend unless you are a dedicated fan willing to overlook the rough edges.
With the right updates and performance fixes, The Seven Deadly Sins: Origin could grow into something special. For now, it feels like a game worth watching closely before jumping into.
Gameplay Mechanics – 8
Storyline and Content – 8
Game Optimisation – 4
Controls and UI – 7
Graphics and Music – 7
Free-to-play elements – 8
7
Average
The Seven Deadly Sins: Origin delivers an ambitious open-world RPG experience with enjoyable team-based combat, deep exploration, and strong fan service for the franchise. However, severe optimization issues, crashes, and technical bugs hold back what could otherwise be a promising title.
That’s all from us for The Seven Deadly Sins: Origin review! What are your thoughts on The Seven Deadly Sins: Origin, and what would you rate it? Do let us know in the comments!
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